Tag: media music

Musical Meal Prep: Managing Rapid-Fire Deadlines for the Aspiring and Evolving Music Creative

Alexandra Petkovski at her music work station overlayed with the New Music Toolbox logo.

Words like “organization,” “time-management” and “prioritization” are perhaps more likely to be first associated with the job of say, an accountant, however at the core, the foundation of the music industry rests on these integral pillars. Having worked as a composer, producer, songwriter, and artist throughout the Film/TV, contemporary, video game and commercial music worlds, I have learned that a good creative creates, a great creative finishes.

In my time thus far as a music creator, I have developed some go-tos when it comes to creating in the music industry profession. In a landscape of rapid-fire deadlines, the ability to create consistent, high-quality music is infinitely helped by preparation ahead of time. Think of it like meal prep. If you have all your vegetables cut and ready to go prior to starting your recipe, you will expedite the cooking process itself. (Et voila, quick and delicious stir-fry!) Here are several fundamentals I’ve come to lean on that help me in navigating through music industry deadlines, multiple project balancing, and multi-tasking generally.

Using A Template

There are a lot of varied stances on music templates and using them in the creative process. On one hand, it calls to question the amount of originality and authenticity present in a music cue or work. Are we just setting ourselves up for the cookie cutter effect? Will all of our work start to sound the same? Will our repertoire suddenly share similar sonic palettes? On the other hand, are we actually fostering and enabling our creativity in providing a foothold moving forward? Giving ourselves a gift – a catalyst for creation – ahead of time? I personally can see the validity in both these viewpoints, and have experienced both as such. Ultimately, I have found that for me, having at least some basic structure and set-up in place prior to jumping into a project provides me with a sense of support, and a better overall mental place to begin from. Below are the typical template elements I try to incorporate, and have “at the ready.”

Digital Audio Workstation Genre-Based Template

“Have template, will travel.”

Without going overkill (but also, feel free to!) having at least a handful of basic templates at the ready for different music directions and/or genres is a solid starting point. I have seen some insanely decked out templates, where all orchestral instrument groupings and their respective sample sound patches have been preloaded, a subfolder within the project designated for the music mix, the master subfolder, and the final stems printing portion (yeah…make sure your machine is equipped for the equivalent of a CPU rollercoaster ride of its life). I’ve also seen some very rudimentary, this-is-the-basic-breakdown-of-a-band ways to do it. I feel it really boils down to the type of project, and even further, what types of projects you really spend a majority of your time doing.

For myself, I like to have a template catered towards “trailerization” endeavors and orchestral projects. For context, “trailerization” is where an original or arranged music work is created in the sonic vein specific to Film and TV trailers, promotions, teasers, and in-show needledrops; although subject to change and definitely can vary, the predominant style of music here plays in the darker, epic and dramatic spaces. I will add that I have used templates to create music for specific briefs (a directive sent to music creator via supervisor, trailer house, advertising, and/or licensing agency outlining a specific musical aim and product goal dependent on project type) within the Film/TV and commercial realms, which I have found to be very helpful, whereas within the scoring to screen world have found that my personal preference is to work from a completely “clean slate.” This is largely in part due to the collaborative levels present in a project, and its overall customization. Scoring music for a film, for instance, relies heavily on the communication and dialogue between composer and director, possibly producer(s), and members of the film creative team in general. Sonic palette, although potentially drawing influence from music genres and references, will often be developed from ground zero. A call for song submissions for an ABC medical drama may be less pointed, and a bit more universal in the musical stylization process. Again, not always, but this has been my current bandwidth of experience. Either way, having a template to open and work from when hit with multiple project types and due dates can be a real time-saver, not to mention emotional crutch. Here’s what I like to have built into my “trailerization” template…

1. Covering the Sonic Spectrum – Sample Sounds and Sonic Palette

In my experience with “trailerizing” music cues and songs, having a definitive low and high end present in the sonic spectrum helps generate the dichotomy between tension and resolution throughout a piece of music. Contrast in sound creates musical pulse; a high airy synthesizer juxtaposed with a low oscillating bass can help evoke “anticipatory” “dark” tones, the pairing of rapidly rhythmic strings with low booming impacts, and subby hip-hop infused beats can create feelings of “epicness” and motion. In all cases, starting with a template where this sonic spectrum is represented (having respective sample sounds and patches preloaded) has been an excellent jumping off point in my work processes. The basic instrument and sample sound groups I’ve incorporated in my “trailerization” template are as follows: high synth, woodwind textures, choral/choir, piano (usually a felt piano), strings (high and low), electro percussion, orchestral percussion, band percussion, electro drums (beat kits), orchestral drums, basic drum kit, sub bass, low synth, FX (sweeps/impacts/crashes), and vocals. This is not to say I don’t add or take away instruments and patches dependent on where project creation takes me – maybe I decide to layer my bass with low brass, or I don’t want to use piano – but having something to start off from, and having instrument presets loaded already, really makes the whole creative process more efficient and thus enjoyable. Additionally, part of what makes a good template isn’t just having samples preloaded and/or designated instrument group tracks, but organizing within each patch/instrument grouping. Without diving into too much of the minutia, an example of this would be the way I approach my vocal groupings. Instead of just having all vocals organized as one large entity, I like to create labeled subsets consisting of leads, doubles, harmonies, BGVs (background vocals, often in the form of “ooh’s” “ah’s”), and ad libs. I do this simply by colour coordination of audio tracks, however whatever technique works for you is totally acceptable. A straightforward way of keeping groupings organized in the template is via track stacks. Which brings me to my next point.

2. Track Stacks

Track stacks–and/or folders, dependent on the Digital Audio Workstation (DAW)–are the gifts that keep on giving. Although they are a supremely simple notion, you’d be surprised at how long it took for me to catch on about their existence. (Well, I did – and now I’m never going back!) In essence, one selects a particular number of MIDI and/or audio tracks in their project, and can right click, select create track stack – and boom! – organize said tracks together in one folder. In Logic Pro, the DAW I work within, there are two types of track stacks to select from – a “folder stack” versus “summing stack.” For these purposes, selecting “summing stack” is the desired course of action. The beauty of this lies beyond just the obvious visual benefit, but can actually anticipate and set up the process for printing audio stems down the line. (There could be an entire segment on the process and description of printing stems, but for this article’s purposes, let’s just keep it simple and say that track stacks can become the stem buses printed to audio final stems.) The takeaway – track stacks are where it’s at.

3. Signal Flow Set Up; All Aboard the Bus(ing)

Having desired signal flow paths predetermined, particularly in the form of presets and busing to auxiliary channels, enables one to create polished, industry-standard products at a faster rate, and allows one to (at least roughly) mix tracks simultaneously to composing and producing. This applies to all types of project templates generally. In a music mix, there are a couple options to consider. One may incorporate auxiliary channels to mix wet signal with dry signal on initial tracks, which is what the basis of parallel compression is. Respectively, one can also stereo output track stack groupings to auxiliaries, enabling the ability to add group compression, reverb, delay, and any desired effects. On this note, typically different instrument and/or sound groupings will have a varying kind of compression, parallel compression, EQ and/or reverb and delay assigned to them. In any case, if one has these respective buses set up ahead of time, it expedites the process of taking a fully composed/produced piece of music to its mixing stage. In my “trailerization” template, I like to incorporate at least a couple different reverb and delay types/presets assigned to track stack groupings, and have parallel compression ready to dial in for all. I’ve found through experience the ability to send stems dry (without effects) and wet is also an important one, so that if another mixer becomes involved with the project, one can send them dry stems so that they may apply their own respective effects. Overall, I find that having bigger reverb chamber sounds and mild delays helps create the “dramatic” tone of a trailerized cue. There may be other effective ways to set up signal flow, however, this template component works fairly well for me.

4. Presets and Chains

I find presets and “go-to” chains are a great way to save time, and especially beneficial regarding vocals. I like to have certain chain effects on the track, at the ready, but I also like to have presets saved for vocal specific busing too. For instance, in my trailerization template, I have a Vox FX 1 preset saved, which contains “Vocalsynth” – a means for creating a lower octave double on vocals. I have a Vox FX 2 and Vox FX 3 that I’ve got saved to help expedite real-time production and mix of vocals as well.

Additionally, as far as presets go, I find that having a mastering preset to apply quickly to a demo product (when sending a song or cue to a client for instance) of the music mix helps take a cue across the finish line, and also can help it stand out generally. This doesn’t have to be fancy at all, and in fact, my own “trailerization” master preset is super simple, consisting of Izotope’s plug-in Ozone 8 (for all our racing-against-the-clock mastering needs). For those unfamiliar, Ozone 8 essentially allows one to try out different cue sound outputs, playing with potential project polishing including but not limited to EQ, compression, and limiters. Especially in limited time perimeters, it is a reliable and user-friendly method of heightening one’s music work. In a similar vein, creating vocal chain presets is also a huge time-saver under rapid-fire deadlines.

Making Playlists

Another excellent tool which I feel helps promote efficiency, thus creative flowing of juices, is the simple yet effective act of making playlists. In short, no matter the project, it is extremely beneficial to put together sonic references in the form of songs, music cues, score, etc. to turn to for creative inspiration. Further, when working with clients on projects, it is so helpful to have material to refer to when communicating about energy, feelings, vibe and direction for a music piece or score. There are many ways to go about doing this; some people like to have general playlists at the ready for their own creative reference contingent on music genre type or stylization, others will primarily create playlists once a dialogue with a client is underway, shaping said playlist as a result (sometimes this playlist may actually already exist in the client’s mind, unbeknownst to them, on a subconscious level of what they’d like to hear. This is up to us to investigate and coax out). For me, I like to partake in both schools of thought, where I have several playlists in place specific to a project type, which ironically were developed as a result of client-communication and creative collaboration dialogue. What came first, the chicken or the egg? Who cares – does it sound good?

A Creator is Only as Good as Their Calendar

Well, in the music industry this may not always be the case. However, in the story of my professional (and personal for that matter!) life, one of the most undeniably sexy leading characters has revealed themselves to be…*drum roll please*…my calendar! It’s funny, but it is fundamentally true. I have found that keeping an up-to-date, organized calendar is essential. My recommendation: use a calendar on a technological device, like your phone. Every time a new deadline comes down the pipe, or a new project is underway, write that down. Have a color-coding system. Instead of just having a to-do list, which outlines the work that needs to be done but doesn’t convey much else in terms of saying when it’s getting done, a calendar creates a visual image for the day-to-day activities. When a new deadline arises, one is able to see what they can possibly move around on their schedule in order to meet it, and/or prioritize the level of importance a project has in real-time. I’ll leave it at this. Your calendar is your friend. Use it. Cherish it.

Applicability to the Wide Music Project Gamut

Anticipation and preparation techniques for managing rapid-fire deadlines specific to creating music for media-related projects are also very applicable and relevant to a wide gamut of music project types generally. In the case of templates, one is able to use this model, for example, in instances of writing a musical, composing an orchestral work for live performance, and/or arranging a piece for a band or recording gig. The key ingredient in all these cases is creating a foundational framework to use in a consistent manner. For instance, The Jones Family, a roughly two and a half hour musical which I wrote, composed, cast, and recorded, began with the development and solidification of my sonic palette, and the instrumental decisions of what would comprise its sound. Once I determined the instruments that would weave the fabric of the musical, I was able to use that template again and again, employing it for respective musical songs. Further, in the process of translating produced instrumental mock-ups to initial notation (for live instrumental performance purposes) having a consistent outline of instrument groupings, and organized MIDI data, expedited “putting the music to paper” overall. In addition to templates, making playlists to help spark creative fire or provide sonic reference to a music genre can help lend perspective and context for projects like composing for a string quartet, illuminating music elements like melody, harmony, and rhythm to better serve industry expectation. Having a strong understanding of the industry standard helps better inform the music direction and choices you make. Whatever the music project deadline type, you want to equip yourself to the best of your ability regarding the landscape you are working within. Beyond this, you want to use the tools at your disposal to cut down time and better achieve your goals. This is why using a calendar to help outline, organize, and solidify your schedule and manage your music project deadlines is so beneficial (and I cannot emphasize enough – so simple!)

Above all, managing rapid-fire deadlines in the form of organization, time-management and prioritization is in service of making art to the best of one’s ability. I feel it important to also note that one of the underlying key elements of managing deadlines is consistently working on something, no matter what. Anticipating the play is half the battle. Although it can be supremely difficult sometimes (seriously) try to always have something on the go – if you’re feeling less creatively motivated (and the deadline allows it) perhaps shift gears for several hours, focusing on admin or “house-keeping” to-do lists. Understanding how you maximize your productivity, and where your time is best spent, is vital to always staying as prepared as possible for when new deadlines arise. I believe that what partly defines a sustainable, long-term profession in the music industry is the act of honoring one’s craft and time, ultimately setting one up for success. As we all continue on our musical and artistic journeys, I hope these techniques and tips can provide some help navigating the landscape forward.

It’s All People. And It’s All Connected

Previously in this space:

1. I talked about a dangerously irresponsible workplace and my escape from it to a life of music, from Boston to Arkansas to Austin.

2. I talked about Vermont College of Fine Arts, a school that profoundly shaped who I am in ways that I can barely begin to describe. (I tried valiantly to do so, regardless.)

3. I talked about the burgeoning scene surrounding video game music (as well as covers and arrangements thereof) and the way that I fell into that world.

And now I’m stepping back and looking at the thread tying everything together. Writing all of this down has been an opportunity to sort through some of the chaos of the last ten years or so. It’s funny. I’ve written humor columns, product reviews, how-tos, and plenty of ad copy. I’ve never really sat down and written about myself. I don’t generally find myself that interesting. After all, I already know how the story goes.

But maybe I don’t. This has given me a lot of perspective on my own life. And with that in mind, I’d like to talk about where I am now. But first I’d like to retrace my steps slightly, with an emphasis on the people that I knew, and the ways that they were interconnected.

Jazz band, first time through UCA.

Jazz band, first time through UCA. My one tenuous connection to the world of music at that time in my life. Photo by Rodney Steele

Everything that matters in my life is something I owe to other people.

One of the things that I already knew–and had already made a point of appreciating as often as possible–is that everything that matters in my life is something I owe to other people. I’m an enthusiastic evangelist for telling the people in your life that you love them. I rail against the weird American myth of the “self-made man.” And yet I am humbled anew when I review these articles and think about how much of my life comes down to the other people in it.

When I was working at the psych hospital, a handful of the people around me kept me from losing my own mind. (Mental health workers do break down, you know. We used to joke about whether we’d get an employee discount if we had to be committed ourselves.) My supervisor on the night shift did a lot to keep me sane. And the mental health supervisor on the women’s trauma ward, where I worked most of my shifts, was and remains an inspiration to me. Every now and then we check in. She’s in a completely different field of medicine, with new credentials, and a beautiful family. Seeing her current fulfillment compared to where we used to be means everything to me.

I am grateful to my mother, father, sister, and wife, for reminding me that the only one keeping me out of music was myself. They encouraged me from youth through college, and on into my adult life. Once I realized the only thing keeping me from creative work was me, I finally accepted the support that had always been there. I try now to honor their love with my effort. I am grateful to Kerri, a college friend from Arkansas. She became a psychiatrist in a nearby town. Her perspective on what mental health could be pulled me out of the gaslighting and downtrodden attitude that the hospital had filled me with and made me realize that the problem wasn’t “I can’t hack it.” The problem was that I was in a toxic environment masquerading as a therapeutic milieu.

I am grateful for Dr. Jackie Lamar, the noted saxophone professor who spent her career at the University of Central Arkansas to shepherd the program that her father had built there. When I shot her a “Hey, remember me?” email out of the blue, she welcomed me into her program with open arms. She helped me navigate my second undergraduate degree program and get out quickly, with my sanity intact. The entire time I was there, she begged me to do something more practical than composition. She steered me towards other avenues within music. I told her that I was through compromising with myself, and declined. But I never stopped appreciating the fact that she was looking out for me.

Dr. Paul Dickinson taught me how to make my best music, instead of his.

I am grateful for Dr. Paul Dickinson. A lover of 20th-century classical music, he showed me the wonders of Messiaen, Nancarrow, and Berio. Nearly every piece was introduced with, “This is the greatest piece ever written.” Despite his leanings, he taught me how to make my best music, instead of his. I am grateful for Dr. Stefanie Dickinson, who taught me ear training and advanced theory during the time Paul taught my private lessons. They are two of the finest musicians and people I’ve ever had the pleasure to know.

I am grateful to Jared Vincenti, a friend and filmmaker from Boston who jumped at the chance to let me compose for him for his master’s thesis film and for an entire web series. I am grateful to Amanda, a mezzo-soprano (turned airplane mechanic, turned airport administrator) who befriended and encouraged me. Likewise, Holly, a bassoon player, immediately became a good friend and confidant when I felt bad about the fact that I was in college with my little sister’s class. Years later, one of my Vermont College of Fine Arts pieces was programmed at Queens College, and I stayed on her sofa in Brooklyn to take in the performance.

I’m grateful to the Army of Kind Strangers band – Dolan, Terrence, Logan, Sam, Allison, Michael, Perry, Rachel, Malcolm, Barrett, Jimmy, Trent, Kaleb, Tyler, Ethan, Doug, Lance, Robert, Kayla, Jatrice, Matthew, Nathaniel, Brittany, Bailey, Anthony, Sean, Dylan, Morgan, Connor, Josh, Yuezhi, and Andrew (who played trumpet and recorded it all). Every one of these people took time they didn’t have to, on my account. All I had to give them was pizza and friendship, and they gladly and warmly gave of their time. Every hour we spent in a classroom with all the desks shoved off to one side recording represented at least 12 hours, collectively that they all could have been doing anything else.

Dr. Dickinson gave me the flyer that led me to the Vermont College of Fine Arts. There, Sarah Madru tried like hell to talk me into coming. She patched me through to Rick Baitz, then the faculty chair, who talked with me for hours as I sorted my feelings through. All of this is in line with the tone set by program director Carol Beatty, herself a good friend at this point.

All of this is beautiful and terrifying to me. Some of my closest friends, and literally dozens of other people that I love dearly, are in my life because one professor handed me a mailer, because he knew I’d been frustrated with my graduate school search. Without that friendship, I wouldn’t have had any of these others. And without any of these others, I can’t imagine a terrible lot going on in my life to be thrilled with.

Rick served as my first advisor, but all of my advisors have given me career advice and friendly counsel above and beyond their role through the school. Ravi Krishnaswami gave me my first big break composing. I landed an advertising jingle for a popular sci-fi video game series. The jingle wound up in the game itself, and the company has used it elsewhere at every opportunity. We’ve also done some songwriting together just for us, and it’s been immensely rewarding. Another mentor, Don DiNicola, has allowed me to collaborate on a number of projects now. I’ve done everything for him from script editing to voiceover work.

My wife Maegan first introduced me to Lauren, then her coworker at the ad department of a liberal arts school. Lauren introduced me to Sebastian as he was forming Materia, a tribute album that grew into an entire record label for video game covers and original soundtracks. Through that platform, I met – this sounds like an exaggeration – several dozen of my favorite people. If I start naming them, I’ll leave people out. I think it best not to try. But I’ve had tearful, heartful conversations now with people from Seattle to New York. Not to mention Scotland, Germany, Brazil, Portugal, and Sweden. Any time we travel for work or for vacation, I have friends I can call to meet up and break bread with. That is a priceless, precious gift. And when life throws me a curveball and I find myself on the road unexpectedly, it’s an incredible comfort.

Not all of my video game music (VGM) friends are far-flung, though. I met Sirenstar, Nate Chambers, not to mention Lauren’s bandmates, and the two other VGM bands, in town. Later another Materia friend and collaborator, Bonnie, had recently gone freelance and was mulling a move to town. We helped show her around while she figured out whether this move was really the life change she wanted. Since then, all of us have collaborated on a number of things. Nate and I have scored a game together, and pitched at least three more. We’re flying out to speak at a conference in October about some neat work we did with carefully composed music that can randomize itself for hours (based on minutes of music) before you hear the same thing twice.

It all circles back around to the people you know. I’ve made constant, conscious effort to let the people in my life know how much I love them. And I’ve certainly tried to be there for them. You don’t ever want to wind up with your own back against the wall, but when I found myself there, they gathered and lifted me back up in ways I couldn’t have imagined.

Margie and my rotating band at VCFA, One Touch Relief, in February 2016. Zachary Kohlmeier, Amanda Laven, Thomas Avery, myself, Jesse Mitchell, Torrey Richards, and Margie Halloran.

Margie and my rotating band at VCFA, One Touch Relief, in February 2016. Zachary Kohlmeier, Amanda Laven, Thomas Avery, myself, Jesse Mitchell, Torrey Richards, and Margie Halloran.

When I lost my job in April, I called my graduate advisors. I called my friends from the VGM scene and from grad school. I called family. And people came together in an incredible way. Bonnie, now settled in Austin, sent me freelance work editing her voiceover for a computer game until I got back on my feet. Ravi, Rick, and Don all talked me through my options as I strove to discern whether I wanted to pursue freelance work or another office job. Nate’s wife, also a dear friend, wound up helping me find the job that I have now. She added me to a local Facebook group for digital jobs. I found a copywriting gig that I immediately fell in love with. I get to write, so I’m doing creative work to pay the bills. It’s remote, so I can spend time composing instead of dealing with Austin traffic. I adore my coworkers and the environment. And none of that would have happened without Ange’s help. (And Nate’s before her, and Lauren’s before him, and so on, because this is how life works.)

Through Materia, I found a software program that lets you write music using sampled sounds from old video game consoles – the original Nintendo, Sega Genesis, etc. A month or two later, a grad school friend needed retro video game-style music for a film he was working on. I was able to contribute, using the tools I picked up in this other sphere of my life.

Last year, my friend Sirenstar sang in Houston for a show with noted game composer Akira Yamaoka. This year, when the same concert series was looking for a saxophonist to accompany composer Darren Korb, she threw my name out and got me the gig. I got to spend a delightful day watching a fantastic composer practice harmonies with one of his most trusted collaborators, before accompanying them onstage. It was an absolute delight.

Each relationship shaped the prior one.

With each successive friendship, with each new opportunity, I am acutely aware of the way that each relationship shaped the prior one. Without people encouraging me to escape Boston, none of this would have happened. Without Mae, I wouldn’t have met Lauren, and in turn Sirenstar, and never would have played the Darren Korb show. I keep these things with me because each moment is filled with their spirit. Every opportunity is a chance to honor those connections more deeply with my actions.

Some of the connections have surprised me. In Chicago, a school friend and a video game music composer friend have known each other since grad school days. In Toronto, a friend leads a big-band swing group that covers Nintendo music. She knows another one of my grad school buddies.

I try to continue the cycle. A game composer asks if anyone plays any Indian or Middle Eastern string instruments other than sitar. I hook him up with an oud player that I met in grad school. I don’t know how that worked out, but I at least made the connection, because so many people have made connections for me. Another Materia member is a game music journalist, and mentions wanting to interview the composer behind the songs the street musicians sing in the Dishonored series. Well, that’s my buddy Ravi. I set them up on Facebook and before I know it, the interview is out.

One Materia album honors a game wherein you have three days to stop the moon from crashing into the Earth. The game’s atmosphere dabbles more than a bit in existential terror and omnipresent despair. One of my grad school friends wrote his thesis on the game’s themes. Not the musical themes, mind. The music was original. He was mining the emotional themes. He wrote a multi-movement suite where the music spanned fixed media, an early music ensemble, choir, and more, all exploring the internal turmoil of one of the game’s tertiary characters. I had to bring him onto the tribute album. He’s now a beloved member of the community, and he’s having the time of his life there.

I’m not out to “get” anything from anybody. It’s simply that I *am* nothing without the people around me.

The point of all this meandering is that it all comes down to the relationships we forge. I don’t say that in a disingenuous way. I’m not out to “get” anything from anybody. It’s simply that I *am* nothing without the people around me. That was true when I was in high school. It was true when I was at the psych hospital. And it’s true now. We are the links in the chains that tether us to a life worth living. The world is enormous and terrifying. Any sense that we can wrench from our unfeeling universe is going to be a group effort.

Be kind. Help each other up. Don’t close the door behind you. Say yes to everything. Nurture. Be brave enough to walk in empathy. And for the love of everything you hold holy, tell your friends you love them.

A cake with a photo of Garrett Steele's face on it.

The cake for my senior recital at University of Central Arkansas. Uncomfortable with the attention a composition recital represented, I played the whole thing like an egomaniac. The concert was called “Michael Garrett Steele Presents Michael Garrett Steele, The Concert: An Evening with Michael Garrett Steele”.

Surfing on a Constantly Shifting Bed of Earthquaking Sand Dunes

Last week, I talked about going to a school that changed my life. The thing is, you don’t get to just change one part of your life at once. That’s not what life is. Life is where you surf on a constantly shifting bed of earthquaking sand dunes and you try to grab what happiness you can as it floats by amidst the chaos.

Or something.

Here’s the recap:

1. It starts with a bad job in Boston, and me hightailing it back to Arkansas to pursue music after a lifetime of pushing it away.

2. Then it moves to a grad school in Vermont that fundamentally, completely blew my existence apart and reassembled it in the best way possible.

Going back to undergrad was meant to refocus my attention towards music study. But after getting my second degree from my Arkansas alma mater, I sort of backslid a little bit on the creative front. I didn’t know much about recording. I’d grown a lot in my theory knowledge, but it wasn’t enough to compete in the modern media scoring landscape. I eventually just took a sales job for a tech company out of a need to stay afloat. That turned into an administrative job, contracted through the state.  Once again, I’d wandered away from music. But there was one upside to the gig. For exactly one week a month, I had an enormous pile of work to do. For the other three weeks, my job was to frantically look busy – and I wasn’t allowed to take work off of anybody else’s plate. It wasn’t great, but nobody tried to stab me at work, either. And after my first gig, working in inpatient psych, that was sort of my metric for what a “good job” looked like. I never got stabbed, and I never took work home with me. In my mind, it was sort of a dream gig for a grad student. I could research and listen quietly at my desk in the off weeks. And whatever else happened, I knew I’d get out on time to go home and write. And that wouldn’t be too bad, right?

But I was starting to get mired again. I felt depressed about not advancing any further musically. And ironically, that depression was about to pull me into chickening out of grad school. So, despite not having any prospects of my own lined up, I jumped at the chance to change things up when my wife Mae told me she’d landed a job in Austin, Texas. It was a job similar to the one she had—working in the marketing office of a small liberal arts school. But there was more room for advancement, and an exciting environment. We packed up and took off.

So everything was in chaos at once. When I traveled out for my first week-long grad school residency at the Vermont College of Fine Arts, we were subletting a one-bedroom apartment filled with cardboard boxes that we weren’t even bothering to unpack. While I was at school, I was dealing with all of the glorious chaos mentioned in my previous post—constant workshops, concerts, masterclasses, lectures, and more. But I was simultaneously fielding emails, texts, photos, and forms as my wife tried to find us a place to live.

When I came back, I started plugging along on my grad school work—and on our bills. I got work as a temp. That was a beautifully surreal stretch of time. Temping, I worked in a jewelry warehouse. I worked in a printing shop. I worked front desk jobs and go-fer gigs at an ad agency and a title company, and I directed traffic at football games. Whatever non-sequitur direction life took me on a given day, I came back home and tried to figure out new ways to write music. In the past, I’d always been a dots-on-lines person. But if I was going to be serious about scoring for media, I had to learn to write pieces that could exist self-contained in software.

I was going to be serious about scoring for media, I had to learn to write pieces that could exist self-contained in software.

A lot of modern composition happens in programs called digital audio workstations. (You can say DAW, if you’re short on time). There are a few of them (Logic, Cakewalk, ProTools, Reaper), but they share common functions as well as a lot of complexities that I was going to have to figure out.

As an undergrad, I did all of my film scoring work using sheet music. Frankly, it always went over better than I deserved. Scoring film demands precision. Programs like Logic will lay the movie out with the music under it, so that you can minutely adjust the way that every piece fits together. I didn’t have that. I had a stopwatch and a quick finger on the pause button of the films I was scoring. Somehow, it always worked out. I scored three student shorts that way. I’d write the music out on a student version of Finale from 2003, and I’d record it with my classmates. I blared a click track in my ear and became known for my wildly animated conducting. We recorded it all live, in classrooms that weren’t built for it at all, and we made it work as best we could. Looking back, I’m proud of what we did for a group of people feeling our way through the dark. We built a community around it. One director called the band my “army of kind strangers,” and the name stuck. It reminded me of how incredibly fortunate I was to be taking these steps, and working with these people.

But my experience was fairly limited. I’d never written music without a film to score, or at least a story to tell in my own mind. (The academics refer to that as “programmatic music.”) And I’d never really used a DAW. I struggled along at both. In grad school I was given assignments to analyze, understand, and rescore—everyone from Bernard Herrmann to Tan Dun. I used gosh-awful MIDI instruments because it’s what I could afford and I had to keep going. Meanwhile, I wrote a non-programmatic piece and realized it was maybe my most complete summation of everything I loved. It had late-Romantic French sax quartet schmaltz, as well as nods to Japanese video game score harmonies and Stax Records vibes. It also had a fully realized form. (Scoring gives you a lot of opportunities to weasel out of doing that.)

Meanwhile, my wife was getting to know her co-workers. Completely coincidentally, one of her new friends at the marketing office, Lauren, was heavily involved with Austin’s surprisingly robust video game music scene.

Playing video game music on guitars is like playing Charlie Parker melodies on a trombone.

When I say that, I don’t mean “composers who write music for video games,” though there is certainly a healthy number of those, many of whom I’m delighted to now call my friends. But in this case, I mean “rock bands who plug guitars into giant amps in bars and play video game music.” If you’ve never seen this happen, it’s incredible. Most of this music was written for computer playback. As the composers were writing wild arpeggios in parallel 3rds and 6ths, they weren’t actually counting on human hands ever playing this music. But people do it. They go to the woodshed and they learn these impossible melodies the way an aspiring sax player will work over a Charlie Parker solo. But at least Parker knew what suited his hands. This is like playing Parker melodies on a trombone.

The Video Games Live orchestra, which features a few of my buds

Our friend Lauren’s band is called The Returners. They’re not the only band that does this in Austin. There’s also Gimmick!, Descendants of Erdrick, and a few others here and there. If you live in a city of any size at all, there’s probably at least one band doing this near you. (Or a string quartet, or a group of improvisatory jazz and new music nerds.) But it’s pretty unusual to have a whole web of them like we do in Austin.

Every now and then, The Returners would need a vocalist for a piece, and I’d get to join them onstage. We played everything from writers’ retreats to bars to enormous video game conventions. But as fun as it was, it was just a portent of what we were about to get into.

One day, Lauren sent me a message. Her friend Sebastian was doing a large-scale, licensed tribute album to a landmark Final Fantasy game. She wondered if I wanted to put a track together. I’d never done much arrangement, but I jumped at the chance. Older video game scores are ripe for re-interpretation. There are some fantastic musical ideas happening, but owing to the restrictions of the technology, there’s a lot of room to arrange and interpret. Some tracks are clearly emulating an orchestra or a jazz band. Some are more of a Rorschach test. All of them feed into a cover music scene infused with a vibrant, buzzing, anarchic fervor for a broad body of often-haunting, widely overlooked music. For my part of the album, I took one of the most gorgeous, haunting melodies that Nobuo Uematsu ever wrote, and turned it into a gleefully shambling P.D.Q. Bach-esque monstrosity full of Otamatone, whistling, and bassoon reeds.

In case you’re curious to hear an Otamatone, this is Mklachu’s Otamatone cover of “Rainbow Road” from the console game Mario Kart: Double Dash!

It was a blast, and the album took off in a way we weren’t expecting. That tribute album blossomed into a full-on record label called Materia Collective. They continue to release community-driven tribute albums on a regular basis, but they also put out original game scores now as well. It was a blast to get in on the ground floor. But most important (at least for me) are the friendships I’ve made through the organization and the scene at large. That’s grown to include not only performers, but composers, as well. Like any scene, there’s a lot of overlap in roles. It’s not at all uncommon for people to become favored session musicians for scoring after making a name for themselves as fan arrangers and performers.

My most recent track for Materia includes a trumpet player from Chicago, a bassist from Connecticut, a guitar player from Portugal, and a flutist from Brazil. (Many of them are composers to some extent in their own rights.) At this point, I can hardly go anywhere without running into a friendly face—whether it’s someone I know from the Internet, or someone from a video game music conference. (I’ve been to two of them and can still scarcely believe such a wondrously niche thing exists on the scale that it does.) That interconnectedness is perhaps what defines the scene.

In fact, it led me around the world and right back home. Several of my closest friends from the group are actually people from right here in Austin! They’ve become confidants, friends, and frequent collaborators. Some of my favorite music and greatest opportunities have spun out of it.

Stephen Robert Froebe, Brian Diamond, and Michael Garrett Steele

Stephen Robert Froeber, Brian Diamond, and myself at a game music festival. Froeber is currently in Germany and Diamond is an Irishman living in Scotland. We met up in National Harbor, Maryland.

The larger my world gets, the smaller it is.

Our ability to write and record music around the globe relies on our ability to produce and deliver polished recordings, wherever we may be. Between my newfound technical acumen and the increasingly confident voice for orchestration I picked up at VCFA, I have been able to find—and have become an effective member of—a community of people as wildly committed to my most esoteric passion as I am. And the more I enmesh myself into all of my various spheres, the more they start overlapping. One of my VCFA friends is from Toronto. I asked him once, as a joke, whether he knew a game music friend who leads a jazz band in Toronto. It turned out he did. A Chicago VGM friend and a Chicago VCFA friend went to school together. And so it goes. The larger my world gets, the smaller it is. These convergences and connections are endlessly beautiful to me, and I feel more at home in more places than I ever dreamed that I would. I’ve even gotten to be the person to *make* those connections once or twice.

Both of these musical worlds thrive on connection. VCFA, with its emphasis on distance learning with modern tools, and the video game music community, made of far-flung, passionate devotees who grew up embracing technology. In the end, I owe just about everything I have to these groups of people, and the connections that I’ve made among them.